Thomas Gauthier-Caron is a programmer interested in playful interaction. Thomas’ works defies the belief that computers are just ones and zeros. While it’s true that they are at their core, they become so much more when you introduce one key variable : people. Computers then become a way to play, to think, to form bonds with each other. This is why a lot of Thomas’ projects features not just human-computer interaction, but human-human interaction. Be it in a multiplayer screen based game, or a game of Pong played with seesaws. With a formation in both Computer Science and Computation Arts at Concordia University, Thomas is well positioned to craft powerful computer interactions that can surprise people and subvert expectations.